Home

Pilvenpiirtäjä hiljainen Maaseutu using subdivision to create high res mesh to substance painter ohittaa min Kuljetus

Setting up model with many objects for Substance Painter - Materials and  Textures - Blender Artists Community
Setting up model with many objects for Substance Painter - Materials and Textures - Blender Artists Community

How to Optimise Your Substance Painter Project
How to Optimise Your Substance Painter Project

Sci-fi Vehicle Creation with Blender and Substance Painter | Daniel Kim |  Skillshare
Sci-fi Vehicle Creation with Blender and Substance Painter | Daniel Kim | Skillshare

Baking A Hard Surface Weapon in Toolbag | Marmoset
Baking A Hard Surface Weapon in Toolbag | Marmoset

Smooth Mesh Preview Subdivided Texturing in Substance Painter Pipeline -  YouTube
Smooth Mesh Preview Subdivided Texturing in Substance Painter Pipeline - YouTube

Model Preparation: Using a high res mesh and single material - YouTube
Model Preparation: Using a high res mesh and single material - YouTube

Creating an Xbox Series X with Substance Designer - Part 1
Creating an Xbox Series X with Substance Designer - Part 1

ArmorPaint | 3D PBR Texture Painting
ArmorPaint | 3D PBR Texture Painting

How to create your high poly versions in Substance Painter - ArtStation
How to create your high poly versions in Substance Painter - ArtStation

How do I properly bake out the high poly mesh maps for substance painter :  r/ZBrush
How do I properly bake out the high poly mesh maps for substance painter : r/ZBrush

Problems when baking normal map in substance painter — polycount
Problems when baking normal map in substance painter — polycount

3D View | Substance 3D Designer
3D View | Substance 3D Designer

Strange baked normal artifacts. Need help figuring out how to fix it. —  polycount
Strange baked normal artifacts. Need help figuring out how to fix it. — polycount

How to Create a Stylized Character Using Zbrush and Substance Painter -  Spyro Fanart - Stylized Station - Learn Stylized Art
How to Create a Stylized Character Using Zbrush and Substance Painter - Spyro Fanart - Stylized Station - Learn Stylized Art

How to create a basemesh for subdivision modeling tools like Rocket 3F or  Silo 2 using PlastiSketch
How to create a basemesh for subdivision modeling tools like Rocket 3F or Silo 2 using PlastiSketch

Subdivision (Sub-D) and Low Poly Workflows in 3D Modeling - YouTube
Subdivision (Sub-D) and Low Poly Workflows in 3D Modeling - YouTube

Substance Designer 2017.2: Using the Flood Fill Nodes - YouTube
Substance Designer 2017.2: Using the Flood Fill Nodes - YouTube

Task 2/3 - High to low poly bake - part 1: Fixing baking errors - ALAN  HORTON'S GAME DESIGN & 3D MODELLING
Task 2/3 - High to low poly bake - part 1: Fixing baking errors - ALAN HORTON'S GAME DESIGN & 3D MODELLING

The good news, is that we can tweak some settings in ZBrush to produce a  Cavity Map that highlights the 'peaks and valleys' of the mesh with more  grey values in between... like the Curvature Map in Substance Painter.
The good news, is that we can tweak some settings in ZBrush to produce a Cavity Map that highlights the 'peaks and valleys' of the mesh with more grey values in between... like the Curvature Map in Substance Painter.

ZBrush VS Substance Painter: Normal Map Creation - ZBrushCentral
ZBrush VS Substance Painter: Normal Map Creation - ZBrushCentral

Blender: Firefighter – texturing in Substance Painter · 3dtotal · Learn |  Create | Share
Blender: Firefighter – texturing in Substance Painter · 3dtotal · Learn | Create | Share

IRAY tesselation/subdivision settings in SUBSTANCE DESIGNER - YouTube
IRAY tesselation/subdivision settings in SUBSTANCE DESIGNER - YouTube

Subdivision box | Substance 3D Designer
Subdivision box | Substance 3D Designer

Differences between High Poly Vs Low Poly 3D models | by Arjun Patel |  Medium
Differences between High Poly Vs Low Poly 3D models | by Arjun Patel | Medium