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Setting up model with many objects for Substance Painter - Materials and Textures - Blender Artists Community
![How to Create a Stylized Character Using Zbrush and Substance Painter - Spyro Fanart - Stylized Station - Learn Stylized Art How to Create a Stylized Character Using Zbrush and Substance Painter - Spyro Fanart - Stylized Station - Learn Stylized Art](https://i2.wp.com/stylizedstation.com/wp-content/uploads/2019/10/Picture-1.png?fit=1080%2C1080&ssl=1)
How to Create a Stylized Character Using Zbrush and Substance Painter - Spyro Fanart - Stylized Station - Learn Stylized Art
![Task 2/3 - High to low poly bake - part 1: Fixing baking errors - ALAN HORTON'S GAME DESIGN & 3D MODELLING Task 2/3 - High to low poly bake - part 1: Fixing baking errors - ALAN HORTON'S GAME DESIGN & 3D MODELLING](http://alanh-gamedesign.weebly.com/uploads/8/8/5/7/88578060/high-poloy1_orig.jpg)
Task 2/3 - High to low poly bake - part 1: Fixing baking errors - ALAN HORTON'S GAME DESIGN & 3D MODELLING
![The good news, is that we can tweak some settings in ZBrush to produce a Cavity Map that highlights the 'peaks and valleys' of the mesh with more grey values in between... like the Curvature Map in Substance Painter. The good news, is that we can tweak some settings in ZBrush to produce a Cavity Map that highlights the 'peaks and valleys' of the mesh with more grey values in between... like the Curvature Map in Substance Painter.](https://kajabi-storefronts-production.global.ssl.fastly.net/kajabi-storefronts-production/themes/2467770/settings_images/lnYeiigGQmyFRq0KGkBe_A.png)