おかず on Twitter: "> Changing AgentRadius in RecastNavmesh properties is not supported. If you want non-default agent size you need to add an entry to Navigation System's Supported Agents via Project Settings. #
Open World Navigation in Unreal Engine 4 - Couch Learn
Nav Mesh problems when using different meshes? : r/unrealengine
World Partitioned Navigation Mesh | Unreal Engine 5.1 Documentation