![Easy Mesh Combiner MT - Scene Mesh Merge, Atlasing Support & More | Game Toolkits | Unity Asset Store Easy Mesh Combiner MT - Scene Mesh Merge, Atlasing Support & More | Game Toolkits | Unity Asset Store](https://assetstorev1-prd-cdn.unity3d.com/package-screenshot/019292d6-a6b9-4172-9a93-0c0fb0395340_scaled.jpg)
Easy Mesh Combiner MT - Scene Mesh Merge, Atlasing Support & More | Game Toolkits | Unity Asset Store
![Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in](https://preview.redd.it/did-you-know-each-skinnedmeshrenderer-and-material-you-use-v0-vp2e1buash4a1.png?auto=webp&s=4d6ff4892750f3a50eceebf11070e31d6e192eb7)
Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in
GitHub - dawid-t/Mesh-Combiner: Mesh Combiner is a little tool which can combine different meshes into one mesh in Unity for reduce the amount of batches / draw calls, making your game more
![How do I combine two materials into the same element? I can't seem to find a way to use UDIMs in Unity. My UV coordinates are correct if I apply the materials How do I combine two materials into the same element? I can't seem to find a way to use UDIMs in Unity. My UV coordinates are correct if I apply the materials](https://external-preview.redd.it/Cx_gE8W6SVqbn5L1su7dl7bhbhhvetapiFVJYB9gv5g.png?width=640&crop=smart&format=pjpg&auto=webp&s=0cf8c0ca89403d90bcf1d921fdc20bf148fcab74)