![Incorrect mesh deformation during animation in 3D model DAE · Issue #25806 · godotengine/godot · GitHub Incorrect mesh deformation during animation in 3D model DAE · Issue #25806 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/32321/72192818-d7c2f300-33bb-11ea-97a8-dce4079ceb70.png)
Incorrect mesh deformation during animation in 3D model DAE · Issue #25806 · godotengine/godot · GitHub
OBJ files and DAE (better dae) are not imported correctly. Absent in .import folder. · Issue #8741 · godotengine/godot · GitHub
![When I import a model from blender (right) to Godot (left) the texture becomes glitchy. Anyone know how I can fix this? : r/godot When I import a model from blender (right) to Godot (left) the texture becomes glitchy. Anyone know how I can fix this? : r/godot](https://preview.redd.it/0pmq2i9fy8391.jpg?width=640&crop=smart&auto=webp&s=e992dedf6b5ef42b364924b0645261baea1ee7df)
When I import a model from blender (right) to Godot (left) the texture becomes glitchy. Anyone know how I can fix this? : r/godot
![dae materials broken? I have to create new materials in Godot since I can't use the one generated by Blender. : r/godot dae materials broken? I have to create new materials in Godot since I can't use the one generated by Blender. : r/godot](https://preview.redd.it/fth4dn5wm5931.png?width=1001&format=png&auto=webp&s=eccd291132322370e9be09d4cda459d9bec66dc0)
dae materials broken? I have to create new materials in Godot since I can't use the one generated by Blender. : r/godot
![Animation not working - DAE Load - https://blackthread.io/gltf-converter/ · Issue #18207 · mrdoob/three.js · GitHub Animation not working - DAE Load - https://blackthread.io/gltf-converter/ · Issue #18207 · mrdoob/three.js · GitHub](https://user-images.githubusercontent.com/13670112/71232968-ea5c7780-22a8-11ea-8379-59e7d4b5adb5.png)
Animation not working - DAE Load - https://blackthread.io/gltf-converter/ · Issue #18207 · mrdoob/three.js · GitHub
![What is this red cross? It appears next to models that I exported from Blender with the materials(tried .glb and .fbx also, same issue). The problem does not occur when exporting models What is this red cross? It appears next to models that I exported from Blender with the materials(tried .glb and .fbx also, same issue). The problem does not occur when exporting models](https://preview.redd.it/1pcrsneruqo81.jpg?auto=webp&s=ffc3cbd7ab177b7ee4e3c40b9e255cd55a446728)
What is this red cross? It appears next to models that I exported from Blender with the materials(tried .glb and .fbx also, same issue). The problem does not occur when exporting models
![Mesh normals imported from Blender look wrong with every export type except obj - Godot Community Forums Mesh normals imported from Blender look wrong with every export type except obj - Godot Community Forums](https://i.imgur.com/0dhzTfw.png)
Mesh normals imported from Blender look wrong with every export type except obj - Godot Community Forums
![Hello, I am trying to work with vector images in godot but when I import it in the godot app, I still can see pixels. Any tips? : r/godot Hello, I am trying to work with vector images in godot but when I import it in the godot app, I still can see pixels. Any tips? : r/godot](https://preview.redd.it/0a8j77ekvoc81.png?auto=webp&s=4d3d40ea204446bd4802546c79172ae1f7ec872e)