![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/0/07daf443ab2ce42780af37cf1b86eda9bcd5b4c4_2_690x477.jpeg)
Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![Why is my model doing this when I "Set parent to - Armature deform - with automatic weights" ? I want to rig the character you see in the 2nd pic : r/blenderhelp Why is my model doing this when I "Set parent to - Armature deform - with automatic weights" ? I want to rig the character you see in the 2nd pic : r/blenderhelp](https://i.redd.it/why-is-my-model-doing-this-when-i-set-parent-to-armature-v0-3fyc10i5eh8a1.jpg?width=2166&format=pjpg&auto=webp&s=89c252ea7af8eafe1f1a98022011d174d8629434)
Why is my model doing this when I "Set parent to - Armature deform - with automatic weights" ? I want to rig the character you see in the 2nd pic : r/blenderhelp
![animation - Parenting mesh to armature. Why is part of the mesh not moving? - Blender Stack Exchange animation - Parenting mesh to armature. Why is part of the mesh not moving? - Blender Stack Exchange](https://i.stack.imgur.com/bVpwg.jpg)
animation - Parenting mesh to armature. Why is part of the mesh not moving? - Blender Stack Exchange
![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/f/f68212ecb315f75e707bc7d56accedb97f94a298_2_517x500.jpeg)
Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I](https://i.redd.it/l8ophnw1e8e61.png)